Rotfiend renamed Greater Bonewalker (was renamed Flesh Atronach in v0.6)ĭrakes and Sjoormen - removed dragon loot as they are not technically dragons, and loot was overpowered for them. Nekker actually removed (was incorrectly labelled as removed previously) Shannon Lockwood Posts: 3373 Joined: Wed 12:38 pmĬyclops removed (previously only Giant Cyclops was removed) I'll have a look at spawn locations later on down the line. The purist lore-friendly version will remove him - you're right, it's all about location - which is one of the jarring things about the monster mod - some spawn locations for various creatures seem implausible. Leaving as generic "Daedra Knight" leaves it somewhat open to interpretation. I've had other suggestions for renaming Baphomet, from Xivilai to Gargoyle - and none seem to fit precisely. Daedroth is now back in - renamed as "Blood Daedroth". A transformation script is out of the scope of this replacer, and I don't think really needed for random enemy spawn. Werecrocodiles will stay in, it's plausible that they migrated from Morrowind as dark elves or another southern race. Unless, of course, Bethesda start adding dinosaurs in the DLC. The Triceratops will definitely be removed in all versions of my replacer. Unless you consider it a 9th Era mining droid from NuCyrod).
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